
On occasion, the campaign will switch things up with levels that feature familiar faces in entirely different scenarios, adding some moments of levity to the story. Falling into some rather predictable twists, the story eventually turns into a familiar by-the-numbers Star Wars adventure, where the good guys and bad guys are clearly defined, and with a lead up to the final act's confrontation that's signposted from a mile away. While the brisk 4-5 hour campaign features some strong writing and performances from its cast-with some standout levels that show off the visual luster and diversity of locations within the universe-the potential of its Imperial point-of-view soon becomes lost.
Star wars battlefront 2 3 hour timer series#
From taking part in aerial dogfights above Kamino to raiding the Death Star II and escaping before its destruction, the sequel puts its campaign and 14 multiplayer maps set across the 40-year history of the series to good use, showing a clear difference in aesthetics and tone from one time-period to the next. Set across the backdrop of the entire Star Wars saga-encompassing the prequels, the original three films, and the new trilogy-Battlefront II's online modes and single-player offerings expand the scope of its galactic battles to feature more variety in its locations. But the game overall is weighed down by an overbearing and convoluted progression system that doesn't value the average player's time, obscuring an otherwise solid Star Wars experience. Serving up the greatest hits of all things Star Wars, the follow-up to DICE's 2015 multiplayer-focused game presents a package that features a greater breadth of content, including an admirable single-player campaign. Suppress enemies coming in from Echo Base's direction, and roll around as much as possible to avoid fire from faraway Markswomen while capturing.If there's one thing that Star Wars Battlefront II accomplishes well, it's the feeling of being in the universe of the legendary film series. When you get to the Command Post, hop out and approach the Command Post on foot. Snowspeeders are nearly impossible to hit, though, so ignore those-besides, their devastating Launch Tow Cable ability (which can bring AT-ATs down in about three seconds in the hands of a skilled pilot/gunner pair), won't be used in this mission. To avoid this, make sure to kill all of the mentioned units/structures as soon as you see them. Zoom in on the area around the Command Post, and blow up all the turrets (there are quite a few) to make it easier for your team and later yourself to approach the post.ĪT-ATs, as powerful as they are, are not invulnerable: Hoth Dish Turrets and Vanguard Rockets, as well as enemy Snowspeeders' secondary fire, can bring you down in about a dozen volleys, and even less if they hit your vulnerable "neck" area.

Your primary fire is powerful enough to take out Rebels with one hit, and secondary fire, which comes with a short recharge period, can take out both types of turrets in this map with one hit, not to mention killing any Rebels caught in a wide blast radius. you'll be having too much fun blowing the stuffing out of the Rebels with the walker's powerful guns.

The lumbering speed means it'll take a while, but you won't notice it. Enter one of the walkers, and start marching toward the closest Command Post. That said, the AT-AT is also the most devastating ground vehicle in the game-it would only be fitting to make use of it. These walkers (Imperials always start battles on this map with two initial AT-ATs) serve as Mobile Command Posts, so as long as one is alive, your team can spawn even without any Command Posts.

When you spawn, you'll notice that you're right next to an AT-AT. It's not particularly harder than the previous mission, but it's still considerably difficult on your first try-the fact that you have a single, non-resetting time limit to complete the last several objectives contributes much to that. 7 Acquire the bomb beacon from the back hangar and place it under the transport shipĬapture the Outlook Command Post.

